采样Sampling

交付 · Delivery

采样是把连续的光切成数字的动作——数字影像的本质就是「用有限个数字近似连续的光」。

  • 四个方向各切一次:空间切成网格(像素)、时间切成瞬间(帧)、幅度切成台阶(位深)、颜色约定坐标系(色域 + 传递函数)。
  • 采样的代价:格子外的信息永久丢失;噪点、色带不是软件的锅,是近似的代价(见 像素、帧、色深 · 色彩精度)。
  • 为什么值得懂它:分辨率、帧率、位深、色域的每一次取舍,都是在决定「哪里切、切多细」。

Sampling is the act of cutting continuous light into numbers — the nature of digital images is "approximating continuous light with finitely many numbers".

  • Four cuts in four directions: space into a grid (pixels), time into instants (frames), amplitude into steps (bit depth), colour by agreed coordinates (gamut + transfer function).
  • The cost of sampling: what falls outside the grid is gone for good; noise and banding are not the software's fault — they are the price of approximation (see Pixel, Frame, Bit depth · Colour precision).
  • Why it matters: every trade among resolution, frame rate, bit depth and gamut is deciding "where to cut, and how fine".