映射(调色)Mapping
调色 · Color
调色的本质是给每个像素的数值套一个映射:(R, G, B) → (R′, G′, B′)。
Grading, at its core, applies a mapping to every pixel's numbers: (R, G, B) → (R′, G′, B′).
- Wheels, curves and bars are all functions: different interfaces for one thing — steering the numbers.
- A LUT is a precomputed mapping table: a 3D lookup table that only looks up, never judges (see LUT).
- Order matters: a chain of composed functions — different order, different result; the same LUT before vs after is a different picture.
- Color management decides interpretation: in which color space the numbers are read is part of the mapping too (see Color Management).
出现在这些卡Appears in
使用 DaVinci Resolve 色彩管理 探索键盘快捷键 路径映射 色彩管理 自定义曲线调色 多声道片段管理 剪辑=改引用 调色=改映射