映射(调色)Mapping

调色 · Color

调色的本质是给每个像素的数值套一个映射:(R, G, B) → (R′, G′, B′)。

  • 轮子、曲线、色条都是函数:界面不同,做的都是同一件事——改数值的走向。
  • LUT 是预算好的映射表:三维查找表,只查表、不判断(见 LUT(查找表))。
  • 顺序有讲究:一串函数组合,顺序不同、结果不同——同一个 LUT 放前放后完全两样。
  • 色彩管理决定解释:数值在哪个色彩空间被解释,也是映射的一部分(见 色彩管理)。

Grading, at its core, applies a mapping to every pixel's numbers: (R, G, B) → (R′, G′, B′).

  • Wheels, curves and bars are all functions: different interfaces for one thing — steering the numbers.
  • A LUT is a precomputed mapping table: a 3D lookup table that only looks up, never judges (see LUT).
  • Order matters: a chain of composed functions — different order, different result; the same LUT before vs after is a different picture.
  • Color management decides interpretation: in which color space the numbers are read is part of the mapping too (see Color Management).