HDR 色轮HDR Wheels
学习目标LEARNING OBJECTIVES
学完你能说出 HDR 色轮(HDR Wheels)六个分区各管哪段亮度,会用每区的 Highlight 预览按钮和独立 Saturation/Exposure 滑块做精细分区调整。
概念说明CONCEPTS
HDR 色轮(HDR Wheels)把亮度范围切成六个区——Black、Dark、Shadow、Light、Highlight、Specular——比 Lift/Gamma/Gain 的三区分得细得多,为高动态范围素材的精细调色而生,调普通 SDR 素材同样好用。
- 六区分两组:面板一次显示三个轮,点顶部圆形图标在暗部组(Black/Dark/Shadow)和亮部组(Light/Highlight/Specular)之间切换。
- Global 轮常驻:最左侧的 Global 轮始终显示,作用类似 Offset、整片平移;想把它的位置让给别的区,可在面板选项里改设置。
- 每区独立饱和与曝光:每个区自带
Saturation和Exposure滑块——只给某一亮度区加艳或压暗;标准三轮做不到,得借助二级工具。 - Highlight 按钮预览辖区:按住某区的 Highlight 按钮,Viewer 里不受该区影响的区域变灰——这个轮到底动哪里,一眼看清。
- 区间有过渡、宽窄可调:六区之间像标准轮一样带滚降过渡,但每个区的覆盖宽窄可以调整,精度由你定。
操作步骤STEPS
- 在
Color页面选中镜头,点左侧调色面板顶部的HDR Wheels图标切入该面板
- 点顶部圆形图标,把显示的三个轮切到要调的区组:暗部组 Black/Dark/Shadow 或亮部组 Light/Highlight/Specular
- 按住某个区的 Highlight 按钮,在 Viewer 里确认它的辖区(变灰 = 不受影响)

- 拖该区色轮中心上色,拖
Exposure管明暗、Saturation管浓淡——只动这个亮度区 - 按
Shift-D对比前后;每个区右上角有Reset可单独复位
练习PRACTICE
动手任务
- 找一段天空发白的高动态范围素材,用 Highlight 区加蓝、
Saturation微加艳,再用 Specular 区给最亮处补一点暖色,Shift-D对比前后。 - 按住每个区的 Highlight 按钮轮流看一遍,说出六个区在这段素材上各管画面哪部分。
自检清单
做完任务后逐条自查,全部能打勾才算过。
常见问题FAQ
Learning Objectives学习目标
After this card you can say which brightness range each of the six HDR Wheels zones controls, and use each zone's Highlight preview button plus its dedicated Saturation/Exposure sliders for precise zone grading.
Concepts概念说明
The HDR Wheels split the brightness range into six zones — Black, Dark, Shadow, Light, Highlight and Specular — far finer than the three Lift/Gamma/Gain zones. They were built for high-dynamic-range footage, and they work just as well on ordinary SDR clips.
- Six zones in two banks: the panel shows three wheels at a time; click the circular icons along the top to switch between the dark bank (Black/Dark/Shadow) and the bright bank (Light/Highlight/Specular).
- The Global wheel stays put: the leftmost Global wheel is always visible and behaves like Offset, shifting the whole frame; if you'd rather use its slot for another zone, change it in the panel options.
- Per-zone saturation and exposure: every zone carries its own
SaturationandExposuresliders — saturate or darken one brightness range only, something the standard wheels can't do without secondary tools. - The Highlight button previews territory: press and hold a zone's Highlight button and every area it does NOT affect turns gray in the viewer — you see exactly what the wheel owns.
- Soft transitions, adjustable widths: the six zones roll off into each other like the standard wheels, but each zone's coverage can be adjusted — you choose the precision.
Steps操作步骤
- On the
Colorpage, select a shot and click theHDR Wheelsicon at the top of the left grading panel
- Click the circular icons along the top to show the bank you need: dark (Black/Dark/Shadow) or bright (Light/Highlight/Specular)
- Press and hold a zone's Highlight button to confirm its territory in the viewer (gray = not affected)

- Drag the zone's wheel center to tint it,
Exposurefor brightness,Saturationfor vividness — only this brightness range moves - Press
Shift-Dto compare; every zone has its ownResetin the upper right
Practice练习
Hands-on task
- Take a washed-out-sky HDR clip: add blue with the Highlight zone, nudge
Saturationup slightly, then add a touch of warmth to the brightest area with Specular — compare withShift-D. - Hold each zone's Highlight button in turn and say out loud which part of the frame each of the six zones owns in this shot.
Self-check
Work through the task, then tick every line; all checked means you own this card.
FAQ常见问题
Can I use the HDR Wheels on SDR footage?
Yes. The six zones are simply a finer brightness division and work on any footage; high-dynamic-range material just shows off their value most, with its layered highlights.
Primary wheels, Log wheels or HDR wheels — which when?
Coarse to fine: primary wheels for the overall balance (see Primary Color Wheels), Log wheels for narrow-zone refinement (see Log Color Wheels), HDR wheels to subdivide highlights and shadows further for the finest zone work.
Is the Global wheel the same as Offset?
Similar job: shifting the whole frame with no zones. Global stays docked at the panel's left by default; if you want its slot for another zone, change it in the panel options.
How do I recover when I've made a mess?
Every zone has its own Reset in the upper right. Grading is non-destructive — compare with Shift-D and start over whenever you like.
本卡术语Terms in this card
覆盖Overwrite 转场Transition Gain(亮部)Gain Gamma(中间调)Gamma HDR 色轮HDR Wheels Lift(暗部)Lift 偏移Offset 饱和度Saturation 调色Grade 动态范围Dynamic Range 帧Frame PNGPNG