HDR 色轮HDR Wheels
学习目标LEARNING OBJECTIVES
学完你能说出 HDR 色轮(HDR Wheels)六个分区各管哪段亮度,会用每区的 Highlight 预览按钮和独立 Saturation/Exposure 滑块做精细分区调整。
概念说明CONCEPTS
HDR 色轮(HDR Wheels)把亮度范围切成六个区——Black、Dark、Shadow、Light、Highlight、Specular——比 Lift/Gamma/Gain 的三区分得细得多,为高动态范围素材的精细调色而生,调普通 SDR 素材同样好用。
- 六区分两组:面板一次显示三个轮,点顶部圆形图标在暗部组(Black/Dark/Shadow)和亮部组(Light/Highlight/Specular)之间切换。
- Global 轮常驻:最左侧的 Global 轮始终显示,作用类似 Offset、整片平移;想把它的位置让给别的区,可在面板选项里改设置。
- 每区独立饱和与曝光:每个区自带
Saturation和Exposure滑块——只给某一亮度区加艳或压暗;标准三轮做不到,得借助二级工具。 - Highlight 按钮预览辖区:按住某区的 Highlight 按钮,Viewer 里不受该区影响的区域变灰——这个轮到底动哪里,一眼看清。
- 区间有过渡、宽窄可调:六区之间像标准轮一样带滚降过渡,但每个区的覆盖宽窄可以调整,精度由你定。
操作步骤STEPS
- 在
Color页面选中镜头,点左侧调色面板顶部的HDR Wheels图标切入该面板
- 点顶部圆形图标,把显示的三个轮切到要调的区组:暗部组 Black/Dark/Shadow 或亮部组 Light/Highlight/Specular
- 按住某个区的 Highlight 按钮,在 Viewer 里确认它的辖区(变灰 = 不受影响)

- 拖该区色轮中心上色,拖
Exposure管明暗、Saturation管浓淡——只动这个亮度区 - 按
Shift-D对比前后;每个区右上角有Reset可单独复位
练习PRACTICE
- 找一段天空发白的高动态范围素材,用 Highlight 区加蓝、
Saturation微加艳,再用 Specular 区给最亮处补一点暖色,Shift-D对比前后。 - 按住每个区的 Highlight 按钮轮流看一遍,说出六个区在这段素材上各管画面哪部分。
常见问题FAQ
SDR 素材能用 HDR 色轮吗?
能。六区只是更细的亮度划分,对任何素材都有效;只是高动态范围素材的高光层次多,更能体现它的价值。
Global 轮和 Offset 轮是一回事吗?
作用类似:整片平移、不分区。Global 轮默认常驻面板最左侧;想把它的位置让给其他区,可在面板选项中更改。
调乱了怎么恢复?
每个区右上角有 Reset 单独复位。调色是非破坏性的,随时 Shift-D 对比、随时推倒重来。
Learning Objectives学习目标
After this card you can say which brightness range each of the six HDR Wheels zones controls, and use each zone's Highlight preview button plus its dedicated Saturation/Exposure sliders for precise zone grading.
Concepts概念说明
The HDR Wheels split the brightness range into six zones — Black, Dark, Shadow, Light, Highlight and Specular — far finer than the three Lift/Gamma/Gain zones. They were built for high-dynamic-range footage, and they work just as well on ordinary SDR clips.
- Six zones in two banks: the panel shows three wheels at a time; click the circular icons along the top to switch between the dark bank (Black/Dark/Shadow) and the bright bank (Light/Highlight/Specular).
- The Global wheel stays put: the leftmost Global wheel is always visible and behaves like Offset, shifting the whole frame; if you'd rather use its slot for another zone, change it in the panel options.
- Per-zone saturation and exposure: every zone carries its own
SaturationandExposuresliders — saturate or darken one brightness range only, something the standard wheels can't do without secondary tools. - The Highlight button previews territory: press and hold a zone's Highlight button and every area it does NOT affect turns gray in the viewer — you see exactly what the wheel owns.
- Soft transitions, adjustable widths: the six zones roll off into each other like the standard wheels, but each zone's coverage can be adjusted — you choose the precision.
Steps操作步骤
- On the
Colorpage, select a shot and click theHDR Wheelsicon at the top of the left grading panel
- Click the circular icons along the top to show the bank you need: dark (Black/Dark/Shadow) or bright (Light/Highlight/Specular)
- Press and hold a zone's Highlight button to confirm its territory in the viewer (gray = not affected)

- Drag the zone's wheel center to tint it,
Exposurefor brightness,Saturationfor vividness — only this brightness range moves - Press
Shift-Dto compare; every zone has its ownResetin the upper right
Practice练习
- Take a washed-out-sky HDR clip: add blue with the Highlight zone, nudge
Saturationup slightly, then add a touch of warmth to the brightest area with Specular — compare withShift-D. - Hold each zone's Highlight button in turn and say out loud which part of the frame each of the six zones owns in this shot.
FAQ常见问题
Can I use the HDR Wheels on SDR footage?
Yes. The six zones are simply a finer brightness division and work on any footage; high-dynamic-range material just shows off their value most, with its layered highlights.
Primary wheels, Log wheels or HDR wheels — which when?
Coarse to fine: primary wheels for the overall balance (see Primary Color Wheels), Log wheels for narrow-zone refinement (see Log Color Wheels), HDR wheels to subdivide highlights and shadows further for the finest zone work.
Is the Global wheel the same as Offset?
Similar job: shifting the whole frame with no zones. Global stays docked at the panel's left by default; if you want its slot for another zone, change it in the panel options.
How do I recover when I've made a mess?
Every zone has its own Reset in the upper right. Grading is non-destructive — compare with Shift-D and start over whenever you like.
本卡术语Terms in this card
覆盖Overwrite 转场Transition Gain(亮部)Gain Gamma(中间调)Gamma HDR 色轮HDR Wheels Lift(暗部)Lift 偏移Offset 饱和度Saturation 调色Grade