波纹覆盖编辑Ripple Overwrite

剪辑操作 · Editing Actions

波纹覆盖编辑(Ripple Overwrite)是 Resolve 独有的四点编辑——源片段的入出点和时间线的入出点同时生效,用新镜头覆盖时间线上圈定的那一段,时长差自动吸收。

  • 四个点全算数:普通覆盖(Overwrite)只用三个点,会忽略时间线出点;波纹覆盖把两段时长都纳入计算。
  • 时长差自动吸收:新镜头比圈定区域长,后续片段整体后移;短了就前移补位——不留空隙,也不多吞内容。
  • 速度保持原样:与适配填充(Fit to Fill)靠变速塞满区域不同,波纹覆盖让源片段按原速播放。
  • 区域外绝对安全:变化只发生在圈定区域内部,其余镜头的顺序和内容原样保留。

Ripple Overwrite is Resolve's own four-point edit — the source In/Out points and the timeline In/Out points all count at once. The new shot covers the marked section, and any duration difference is absorbed automatically.

  • All four points matter: a plain Overwrite edit uses only three points and ignores the timeline Out point; Ripple Overwrite factors in both durations.
  • Differences absorbed by rippling: if the new shot runs longer than the marked section, later clips shift down; if shorter, they shift up — no gaps, no extra footage eaten.
  • Speed stays untouched: unlike Fit to Fill, which retimes the source to fill the section, Ripple Overwrite plays the source at its original speed.
  • Everything outside is safe: the change is confined to the marked section; the order and content of all other clips stay put.