运动路径Motion Path
学习目标LEARNING OBJECTIVES
学完你能用 Transform 节点的 Center 关键帧生成运动路径(Motion Path),并在查看器里直接拖点调整轨迹形状。
概念说明CONCEPTS
运动路径(Motion Path)是给 Center X/Y 打关键帧后自动画在查看器里的轨迹线——元素沿这条线运动,线上的点对应各关键帧。
- 打键即画线:
Transform节点的Center有两个以上关键帧,查看器中就出现轨迹线。 - 控制点对应关键帧:路径上每个控制点(Control Point)就是一个关键帧的位置,拖动即改落点。
- 加点不动节奏:
Command-点击(Windows 用Alt-点击)路径,可加一个不生成关键帧的控制点,只改形状不改时间。 - 形状与节奏分离:路径管"走哪条线",关键帧管"何时到哪"——两者可以独立调整。
- 一键变圆滑:查看器工具栏点
Select All Points全选,再点Smooth(或按Shift-S),折线变弧线。
操作步骤STEPS
- 选中
Transform节点并回到起始帧,在查看器中把元素拖到起点位置 - 在
Inspector点击Center右侧的 Keyframe 按钮落下第一键
- 移动播放头到新帧,在查看器里直接拖元素到下一位置——新键与路径线自动出现
- 重复上一步放完所有途经点,按空格预览整段运动
- 点击工具栏
Select All Points,再点Smooth或按Shift-S让转弯变圆滑
练习PRACTICE
- 让一个图形沿三点"之"字形路径移动,再用
Smooth变成弧线并对比两版。 - 用
Command/Alt-点击在路径中段加一个控制点拖出绕行的弯,回放确认节奏没变。
常见问题FAQ
查看器里看不到路径线?
确认 Center 已有两个以上关键帧,并把该节点拖进查看器显示。还不会打键的话先看 关键帧与动画。
拖路径上的点会打乱节奏吗?
不会。拖动只改空间位置;Command/Alt-点击加的点甚至不生成关键帧,播放节奏完全不变。
能让元素沿路径自动转向吗?
能。右键 Angle 参数选 Connect To > Path > Heading,元素朝向会随路径弯曲自动变化。
Learning Objectives学习目标
After this card you can build a Motion Path by keyframing a Transform node's Center, and reshape the path by dragging points right in the viewer.
Concepts概念说明
A Motion Path is the trajectory line Fusion draws in the viewer once Center X/Y has keyframes — the element travels along this line, and its points correspond to your keyframes.
- Keys draw the line: two or more keyframes on a
Transformnode'sCentermake the path appear in the viewer. - Points match keyframes: every Control Point on the path is one keyframe's position — drag it to move that spot.
- Add points without touching timing:
Command-click (Alt-click on Windows) the path to add a control point that creates no keyframe — shape only. - Shape and timing are separate: the path decides which line to travel; keyframes decide when to arrive — adjust them independently.
- One click to round corners: use
Select All Pointsin the viewer toolbar, thenSmooth(orShift-S) to turn corners into curves.
Steps操作步骤
- Select the
Transformnode, go to the first frame, and drag the element to its start position in the viewer - In the
Inspector, click the Keyframe button next toCenterto drop the first key
- Move the playhead to a new frame and drag the element to its next spot — a new key and the path line appear automatically
- Repeat for every waypoint, then press Spacebar to preview the move
- Click
Select All Pointsin the viewer toolbar, thenSmooth(or pressShift-S) to round the turns
Practice练习
- Move a graphic through a three-point zigzag, then
Smoothit into an arc and compare both versions. Command/Alt-click the middle of the path to add a control point, pull out a detour, and confirm the timing stays unchanged.
FAQ常见问题
Why can't I see the path in the viewer?
Make sure Center has at least two keyframes and the node is loaded in that viewer. New to keyframes? See Keyframes & Animation first.
Will dragging path points mess up my timing?
No. Dragging only changes spatial positions; points added with Command/Alt-click don't even create keyframes — timing is untouched.
Can the element turn automatically along the path?
Yes. Right-click the Angle parameter and choose Connect To > Path > Heading — orientation follows the path's curves on its own.
本卡术语Terms in this card
检查器Inspector 关键帧Keyframe 播放头Playhead 曲线Curves Fusion 合成Fusion 节点Node 变换Transform